The developers behind Compulsion Games have confirmed the same as they have published a video regarding the update.
We have also received feedback that some Steam players felt the new pre-purchase asking price didn't mesh well with the game being categorized as Early Access. It was previously scheduled for an April 2018 release.
Developer Compulsion Games has confirmed that its jovial 1960s-inspired dystopian survival game We Happy Few will no longer release on April 13th as was previously announced, and is now delayed until "this summer".
Creative director Guillaume Provost added that the We Happy Few team has been releasing updates every week across their various social media channels and will continue doing so every week until release. Currently, We Happy Few sports a hefty price tag of $50.99, a high price for an early access game. With the help of Gearbox Publishing, its scope has been increased to include a full-length story campaign, three playable characters, and more than 250 unique encounters. You can listen to Guillaume and Sam chat about it in the accompanying video, but bottom line: the team has built some unbelievable content, but we need more time to polish than we anticipated. "We had anticipated that Steam players would be okay with pre-purchase still granting early access, but since we won't be offering any additional early access updates beyond August's 'Life in Technicolor, ' we think having this labeled Early Access and charging the price of a larger game caused more confusion than we had hoped". It's worth noting that the PS4 version shows a launch date of December 31st, 2018. The game's producer, Sam Abbott had this to say about the delay, "There are these moments that are memorable, very amusing, and super weird and we're really excited to show you all".
Due to an increase in scope and a need for extra time to polish the game, especially the first two hours of Arthur's story, its full release is slipping a few months.
As a result, we will now be releasing the game this summer. So we went back to the drawing board and made a couple of big decisions: "we brought forward a number of story moments, to get into the action faster, and also rebuilt the whole first island for Arthur".