EA responds to Battlefront 2 loot box concerns

EA responds to Battlefront 2 loot box concerns

One of the biggest complaints from many involved in testing is the notion that crates make the game lean towards "pay to win".

During the quote-unquote "beta" of Star Wars Battlefront 2 by EA and DICE, a lot of gamers raised concern over the controversial implementation of loot boxes that called for heavy grinding to make progress through its system. The problem with that mindset is even if you don't play for the multiplayer and play only for the single player mode, you are inadvertently promoting microtransactions in that game thus increasing the likelihood of its appearance in the next title.

"As a balance goal, we're working towards having the most powerful items in the game only earnable via in-game achievements", it explained. They have also addressed some of the feedback from the beta. Below you'll find what they listed on their blog. "Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone". We are also looking into more ways to allow players to stay and play together as a team - for launch, we'll have a new feature for you that rewards all players in a spawn wave.

There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses. With the Star Wars Battlefront 2 beta now over, EA clarifies how they want crates and other perks to work in the final release.

Talking specifically about loot boxes, EA then goes into detail about the system, with the hope of clearing things up.

Crates will be earned by completing challenges, reaching gameplay milestones, purchasing with in-game credits or Crystals, and premium currency. DICE claims there is more to becoming powerful than simply buying a crate and getting a good Star Card. Any duplicate Star Card that you receive, incidentally, will provide crafting parts for upgrading the card of your choice.

Despite DICE's reassurances, there are still those who want to play a version of the game where you don't have to worry about what Star Cards you or your opponent have access to.

Players will get a chance to see how quickly DICE and EA can respond to player feedback next month.



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